-
devlog #041208 – How to import Rigged Character from Maya into Unity
How to import Rigged Character from Maya into Unity Yesterday I had an propblem, when I used one of models I have bought from Synthy. I was not able to properly export from Unity into Blender and then back to Unity without destroying rig. So I tryed to find the way how to fix that.…
-
Devlog #1129 – Destroy Walls On Level Finish 2/2
In my last posts we have end up with Unity ECS System responsible for detection that all player tasks are done. Now let’s continue with our jurney to reward player at the end of level and we would need to create system that will destroy all level walls and spawn some reward on their positions.…
-
Devlog #1125 – Destroy Walls On Level Finish 1/2

Intro OK, so till now my game have some decent functinality but now I wanted to reward player even more when we will be able to collect all pellets in the level within specified time frame. So my Idea was to destroy all wall(s) in the level make the level clear (no walls at all)…
-
ECS#1 How to UnitTest ECS System
How Unity is doing unit test In General if you include Entities in your project and then open Test Runner you should see the list of UnitTests provided by Unity something like this: Now you can look inside some tests and see how Unity did this tests. So lets look at some Transform Tests: If…
-
Terms and Conditions
By downloading or using the app, these terms will automatically apply to you – you should make sure therefore that you read them carefully before using the app. You’re not allowed to copy, or modify the app, any part of the app, or our trademarks in any way. You’re not allowed to attempt to extract…
-
Devlog #1 See Through Leaves
Player can’t see obstacles In current version of the game there are passages of the game play where some palms is going in front of camera and the player is unable to see obstacles and can therefore be hit in the game. This is very frustrating and so I started to look hot to implement…
-
privacy_policy
Privacy Policy P&P Games built the app as a Free app. This SERVICE is provided by P&P Games at no cost and is intended for use as is. This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service. If…
-
First 3D Mobile Game in Unity
I wanted to inform all of you that I was finally able to publish my first 3D game developed in Unity for mobile devices. Game prototype was originally created during GameJam 2021, that was 3 days of hard work to deliver prototype. Then after some period of time (almost 1 year) was finally able to…
-
Introduction
Here is the short video from the demo level. Hi, I have started to work on new game platformer style as redesign of original Sucker Sam created during Game Jam 2021. This version will have levels and be in Platformer style. Also the main character was redesigned. If you like to know more please subscribe
-
Warrior Kingdom Fall Demo
This is our demo level where you are placed into unknown world that you can explore. You goal is to find out way how to get out this unknown place.
