devlog #041208 – How to import Rigged Character from Maya into Unity


How to import Rigged Character from Maya into Unity

Yesterday I had an propblem, when I used one of models I have bought from Synthy. I was not able to properly export from Unity into Blender and then back to Unity without destroying rig. So I tryed to find the way how to fix that. I have ended up with installing Autodesk Maya, and then exporting .fbx from Unity into Maya.

After several attemps back and forth I have come to a scenario that finally worked. So Here is the Maya setting:

Important here is tho select option Send To Unity \ All, since when I tryed with the option Selection it does not properly transferred rigged mesh, an so animations did not work properly.

My Character in Mayad had this structure:

After sucessfull import into Unity, I had this setting for Import:

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