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Devlog #1129 – Destroy Walls On Level Finish 2/2
In my last posts we have end up with Unity ECS System responsible for detection that all player tasks are done. Now let’s continue with our jurney to reward player at the end of level and we would need to create system that will destroy all level walls and spawn some reward on their positions.…
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Devlog #1125 – Destroy Walls On Level Finish 1/2
Intro OK, so till now my game have some decent functinality but now I wanted to reward player even more when we will be able to collect all pellets in the level within specified time frame. So my Idea was to destroy all wall(s) in the level make the level clear (no walls at all)…
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ECS#1 How to UnitTest ECS System
How Unity is doing unit test In General if you include Entities in your project and then open Test Runner you should see the list of UnitTests provided by Unity something like this: Now you can look inside some tests and see how Unity did this tests. So lets look at some Transform Tests: If…
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Devlog #1 See Through Leaves
Player can’t see obstacles In current version of the game there are passages of the game play where some palms is going in front of camera and the player is unable to see obstacles and can therefore be hit in the game. This is very frustrating and so I started to look hot to implement…